INVISIBLE

VR's First Scripted Series

Based on a screenplay by Julina Tatlock and Oscar-winning screenwriter Melisa Wallack, this mystery series centers on an heiress's quest to guard her recently deceased grandfather's estate and the family's supernatural secrets. The story, told over five episodes that are six minutes long, marks the first attempt to use virtual reality (VR) as an episodic-friendly storytelling format while challenging many of VR's known truths. The series is presented by Lexus and is available through Samsung VR or through the Jaunt VR app on iOS, Android, Gear VR, Oculus Rift, HTC Vive, and 360° viewing on major desktop browsers.

STORY

Immerse Yourself

HOW MUCH BODY DO YOU NEED?

Invisible is a five-part, VR, science-fiction thriller that places viewers in the midst of a tale involving corporate secrets, future tech, and family treachery. The series takes off from the question, What superpower would I choose for myself?

CONCEPT

Immersive Storytelling

AN AMUSEMENT PARK OF NARRATIVES

The goal was creating a perfect partnership between the filmmaker and the viewer. The filmmaker curated and created the experience, but the viewer had some control.

CHALLENGE

Smooth Playback

60 FRAMES PER SECOND

The challenge was creating graphics in a 360° stereo environment. Each frame was made inside a spherical dome with the help of six different cameras pointing in six different directions. Another six cameras were attached to the first six cameras to shoot the right eye, so every frame in the project was made with 12 cameras.

The challenge was to create a perfect partnership between the filmmaker and the viewer. The filmmaker is curating the experience and creating the experience, but the viewer has some control. 

CHALLENGE

​Ripped from Reality

A STEP INTO THE UNKNOWN, WITH VR

A lot of physical realities come into play when working in VR. Filmed content has an analog interface to it; when it shifts from the real world into a digital one, this interface transfers imperfectly. In contrast, computer graphics material is perfectly mathematically rendered. To create the spherical projection in VR, we spent a lot of time working with anaglyph glasses to find methods for checking and fixing the stereo effects that would be efficient at the scale of 3600 frames per minute.

PRODUCT

Pioneering VR

A NEW ERA OF CREATIVE STORYTELLING

While creating Invisible in VR, we were able to immerse the viewer into a glam, exotic, and at times, terrifying world in a way no other medium could offer. We took a fast-moving cinematic story, created a world, and plunged the viewer into the story from frame one.

Roles

Interactive Design

VR Motion Design

360° Workflow Guidelines